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Dino

Action, Adventure, Arcade, Casual, Indie

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About the Game

Dino started as a monorepo for learning Godot and building jam games - in a year, it expanded to support 15+ small games, prototypes, and addons. Those games and tools have been refactored into a few systems to support exploring new game mechanics and procedural generation. This project is open-source! Check out the code on github, and feel free to fork it or ping me if you want to learn more about how things are implemented! Purchasing the game is a great way to help support this project's growth - I have plans for more addons, docs, and breaking reusable abstractions out of this code base. Thank you for your support! Dino features a set of short games using platformer and top-down mechanics that take place across dungeon crawler and metroidvania-style maps. Dino is an ongoing work in progress! It's a sandbox to create toys and experiments in, and a way to learn/share game dev architecture patterns. At launch, Dino features only a few games: - Classic Mode One side-scroller level at a time, featuring a progression of Dino Battles - Tower A platformer about climbing vertically through rooms. - The Woods A runner about catching leaves and getting lost! More games are nearly complete, but still works-in-progress at launch. These will be added in the coming weeks and months! - Vania Bringing Dino's side-scrolling entities all together into a small metroidvania. - Shirt Similar to Vania, but focused on Dino's Top-Down entities. The name is Tunic-inspired! - Super Elevator Level A short beat em up. - Arcade Randomized rooms from across the side-scrolling, top-down, and beat-em-up genres.

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Game Details

Release
Jun 10, 2002
Genre
Action, Adventure, Arcade, Casual, Indie

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