PC

Creatures

Action, Adventure, Strategy, Simulation, Casual, Indie

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About the Game

Game concept You will be able to manage and monitor your creature for a single season. This is a simulator game with an emphasis on simulation. You have considerable freedom to create creatures and set environmental parameters. When the season begins, your action is limited to modify the behavior algorithm. You will get detailed statistics to analyze every day. The most successful species will be selected at the end of the season. Environment setup You can define environmental and seasonal parameters such as map size, season length, food abundance, number of other creatures, and more. There is only one type of environment in Early Access. Full Release will also have swamp and desert terrains. Creature setup You can design your own creature or choose from presets and save your creature to the library. You will be able to customize the appearance of your creature and spend points on abilities to increase survivability. Body size, mouthpart, food range, eyesight, bowel system, leg muscles, energy consumption, reproduction, skin, and fat are all important factors to consider. The season During the season all creatures try to do their best to survive. They hunt, forage, hide, escape, reproduce, or search for abundant areas. You can modify these algorithms to make your creatures more effective.

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Game Details

Release
Jan 1, 1996
Genre
Action, Adventure, Strategy, Simulation, Casual, Indie

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Available On

PC

Game data provided by RAWG.io

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