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Break (*h)
Shooter, Platformer
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About the Game
Objective:
Defend your small island from breaking apart. The red triangles break the island by piece by piece.You can rebuild the island by killing the triangles.Scoring: Pass as many waves as you canIf the enemies come from a different side of the island, simply rotate so you become aligned to the side enemies are coming fromControls:
A and D - move left/rightJ and K - rotate left/rightW - shootSpace - jumpShift-R - restart gameAlternative controls for rotating:Q and E (rotate left/right)Left and Right mouse buttons
Very ROUGH prototype.
The UI is basically non-existant. My main goal was to get the core gameplay done. This was done for Ludum Dare 42, my first jam. It was a good run to learn more about Godot.
Change log:
Added few improvements based on feedback. Longer bullet range and speed. Faster player speed. Alternative key bindings for rotating. Tweaked spawning. Fixed memory leak.